Programs at The Banff Centre

Bodies in Motion: Memory, Personalization, Mobility and Design

Program dates: June 25, 2005 - June 28, 2005

Tuition: $300

Watch and listen Live! (while in session)

Program Information

Participants: Julie Andreyev - Artist / Associate Professor, Emily Carr Institute, Luke Azevedo - Director of Operations and Technology, Media & Visual Arts and Creative Electronic Environment, The Banff Centre, Marc Bernier - Computer Technician, Interactive Media, The Banff Centre, Joey Berzowska - Assistant Professor, Department of Design Art, XS Labs, Concordia University, James (Jim) Bizzocchi - Assistant Professor, School of Interactive Arts and Technology, Simon Fraser University, Alan Boykiw - Design Head , Emily Carr Institute of Art and Design, Katja Canini - 10th Anniversary Work Study, Banff New Media Institute, The Banff Centre, Slavica Ceperkovic - Co-Production Production Co-ordinator, Banff New Media Institute, The Banff Centre, Marcelo Coelho - Research Coordinator, XS Labs, Concordia University, Sara Diamond - Director of Research, The Banff Centre and Artistic Director, Banff New Media Institute, Tom Donaldson - Lead Faculty, A.R.T. Mobile Research Laboratory, Banff New Media Institute, The Banff Centre, Jennifer Dysart - Coordinator, Banff New Media Institute, The Banff Centre, Gretchen Elsner - Designer, Whispers Group, Iwona Erskine-Kellie - Assistant, Banff New Media Institute, The Banff Centre, Danielle French - Co-Production Line Producer, Banff New Media Institute, The Banff Centre, David Gauthier - Games Programmer, Banff New Media Institute, The Banff Centre, Carmen Gerstl - Architect/Artist, Tina Gonsalves - Visual Artist, Medulla Intimata, Lizbeth Goodman - Director, The SMARTlab Centre, Central Saint Martins College of Art & Design, University of Arts, Ivan Grubanov - Visual Artist, Anthony Harckham - President, Ordino Inc., Tomoko Hayashi - Fashion Designer, Am-I-Able Project, Banff New Media Institute, The Banff Centre, Luke Heemsbergen - Research Assistant Work Study, Banff New Media Institute, The Banff Centre, Anita Johnston - Games Designer, Banff New Media Institute, The Banff Centre, Christine Keller - MFA, Dipl. Des., Department of Fine Arts, XS Labs, Concordia University, Heather Kelley - Game Designer, Ubisoft Divertissements, Susan Kennard - Acting Director and Executive Producer, Banff New Media Institute, The Banff Centre, Filiz Klassen - Associate Professor, Ryerson University, David Kretz - Lead Programmer, Interactive Media, Creative Electronic Environment, The Banff Centre, Martha Ladly - Professor of Design, Ontario College of Art & Design, Mik Lamming - Distinguished Scientist, Hewlett Packard Labs, Palo Alto, Maria Lantin - Research Associate, Banff New Media Institute, The Banff Centre, Sarah Lasch - Technology and Administrative Assistant, Banff New Media Institute, The Banff Centre, Barbara Layne - Hexagram Researcher , Concordia University, Department of Studio Arts, Vincent Leclerc - Research Assistant, Tangible Media Group, MIT Media, Massachusetts Institute of Technology, Angus Leech - Interactive Media Writer Fellow, Banff New Media Institute, The Banff Centre, Sang Mah - Researcher, Whispers Group, Charactermotion.com, Diana Mainstone - Fashion Designer, Am-I-Able Project, The Banff Centre, Sean Maw - Sports Science/Engineering Consultant, University of Calgary, Marc Morisset - General Manager and Marketing Director, Four Star Distribution Canada, Michael Pelletier - Manager, Interactive Media, Creative Electronic Environment, The Banff Centre, Mike Phillips - Director of i-DAT and Researcher, Institute of Digital Art & Technology, University of Plymouth, Nathalie Prévost - Ph.D. Cognitive Science, Limbics Founder & Planum Temporal, Mark Resch - Independent, Barry Sanders - Canada Research Chair and iCORE Chair, Institute for Quantum Information Science, University of Calgary, Thecla Schiphorst - Associate Professor, Whispers Group, Simon Fraser University, School of Interactive Arts & Technology, Kenneth Stein - Founder and CEO, PlaySpace, Inc., Suzanne Stein - Founder and CEO, PlaySpace, Inc., Jan Storgårds - Chief Software Architect PC/Net/Mobile, Suunto R&D, Michelle Teran - Artist,

Ubiquitous computing and advanced memory capacity provide new possibilities for mobile and rich media that draw on embedded applications. These technologies provide challenging new production models and partnerships. This summit explores the creative, technical, and business potentials of physical interfaces such as wearable computing, sensor based memory devices, location-based rich experiences that rely on ubiquitous computing and mobility. Applications span fashion, personalized media systems, location based games, training applications, security systems, wellness, and recreational technologies.

Memory is now embedded in sensors, textiles, garments, buildings, and the air we breathe. The miniaturization and reduction in cost of digital memory and the proliferation of personal recording devices as well as surveillance technologies provides individuals and societies with a vast realm of memory materials. How can we deploy these capacities?

What are the design and creative capacities of memory rich materials and forms? One of the proclaimed goals of pervasive computing research is to develop invisible distributed sensor networks to record various aspects of our activities. Wearable computing research is similarly concerned with questions of memory, in particular contextually-specific memory. The summit will also examine the idea of alternate display substrates (e.g., walls, garments, or furniture) that recall their “history of use,” or how embodied memory can be communicated through augmented data.

What drives the contemporary desire in the technology world for total data memory? How does data memory sit beside new kinds of memory capacities in other materials? Memory is closely linked to histories and the interpretations of history. Some of the best mobile experiences combine local memory, histories and place. What models of memory and mind are used in designing technologies that remember? What are the ethical implications of memory machines? What does this mean in time of war, increased security? How do we include the need, capacity, and desire to forget? How do we include trauma?

This summit will engage nanotechnology researchers, medical researchers, and historians, and look to psychology, cognitive science, spirituality, kinesiology, machine learning, and artificial intelligence as well as material designers, fashion, and art.

This summit builds on ongoing summits and research in mobile media, wearable computing, responsive environments, emotional computing, and nanotechnology at the Banff New Media Institute. It is co-created with the Am-I-Able Research Network, Department of Canadian Heritage New Media Research Network, and specifically with Joanna Berzowska, Computation Arts, Concordia University, and Am-I-Able co-Principle Investigator.

The summit will be video-streamed live to universities and colleges in Canada and abroad as a learning resource, as well as prototypes demonstrated through the ACCESS grid, desktop audio, and video-conferencing software. Event coverage will be archived for use by future researchers.

All programs, faculty, dates, fees, and offers of financial assistance are subject to change. Non-refundable fees and deposits will be retained upon cancellation. Any other fees are refunded at the discretion of The Banff Centre.